I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scaled Environments 4 J. Cohen M. Lin D. Manocha K. Ponamgi Proceedings of the 1995 ACM International 3D Graphics Conference, pp. 189-196, 1995 1995 ACM ftp://ftp.cs.unc.edu/pub/users/manocha/PAPERS/COLLISION/paper3dint.ps.Z ftp://ftp.cs.unc.edu/pub/users/manocha/PAPERS/COLLISION/paper3dint.pdf We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing rigid motion and the complexity of the mod- els. The algorithm does not assume the objects' motions can be expressed as a closed form function of time. The collision detection system is general and can be easily in- terfaced with a variety of applications. The algorithm uses a two-level approach based on pruning multiple- object pairs using bounding boxes and performing exact collision detection between selected pairs of polyhedral models. We demonstrate the performance of the system in walkthrough and simulation environments consisting of a large number of moving objects. In particular, the system takes less than 1/20 of a second to determine all the collisions and contacts in an environment consisting of more than a 1000 moving polytopes, each consisting of more than 50 faces on an HP-9000/750.