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Abstract: Real-time Impulse-based Simulation of Rigid Body Systems for Haptic Display
Real-time Impulse-based Simulation of Rigid Body Systems for Haptic Display
Beeling Chang
J. Edward Colgate
Proceedings of the ASME Interational Mechanical Engineering Congress and Exhibition
© 1997 ASME.
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Abstract:
To date, haptic interfaces have rarely been used to display complex
virtual environments such as those involving 3D mechanical assembly
operations, or the use of hand tools. Of the limitations which have
been encountered, one is the absence of suitable simulation techniques
which provide a general, user-defined virtual environment. This paper
discusses the use of an impulse-based simulation as a general purpose
multibody simulator for haptic display. This technique uses Poisson's
hypothesis in conjunction with Coulomb friction as the basis of the
contact model. Since haptic displays are required to run in real time
with a constant step size and high update rate, changes to the
algorithm are required. We identify the "impact state" as a critical
feature of the contact model, and outline the various ways it can be
chosen. Finally, we describe the implementation of a planar multibody
simulator on one and two-axis haptic displays.
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