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Abstract: Force Feedback in Virtual and Shared Environments

Force Feedback in Virtual and Shared Environments

P. Buttolo
J. Hewitt
R. Oboe
B. Hannaford

Proceedings, IEEE International Conference on System, Man and Cybernetics, Vancouver BC, October 1995

© 1995 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the Institute of Electrical and Electronics Engineers.

Abstract:

We will present a demonstration allowing people to touch virtual objects and perform elementary manipulations, with visual and haptic feedback. The virtual environment consists of collision detection and dynamics software modules, a simple graphics representation, plus the kinematics and dynamics interface necessary to drive the force display. We will also present a force-feedback virtual squash, with two or more players located in Seattle and Padova (Italy). The game is an example of how to implement force feedback in a shared environment. The reproduction of a faithful and stable force signal to the operator requires the computation of forces with low latency and high. [POSTER].

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